Cloth Intro And Exporting Simulations

Boy did I wrestle with Houdini’s cloth a while before I had the nerve to do a video about it. I mis-spoke about the tristrip being able to break up geometry (it doesn’t), but I think it’s pretty solid as far as what I’ve discovered on my own and what I read in the help files (especially when it came to the guide geometry). The video is pretty big which I’m not too comfortable with, but I was on a roll and my desire to split these two topics into two videos went right out the window when the two topics blended together. Given my desire to not tick off my web host by sucking bandwidth I think I might remove a few older Blender videos to start making way for Houdini ones. You can find it here.

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