Dungeon World makes use of “tags” which describe what a weapon (or monster) can do. In the Dark Sun Dungeon World characters I have posted, many of the weapons possess a “fragile” tag which I procured from Travis Stout’s (GimpInBlack’s) Dark Sun Characters. Of course, this fragile tag isn’t a weapon tag found in Dungeon World, so what exactly is it?
Continue reading Fragile Weapons
There is talk, or rather a phenomenon, of “The Lazy DM” whereby DMing is made sizzzzzzmpler in planning and execution. One facet of this is reskinning monsters already published to meet a game’s need, and it is a noble tradition to carry on. Here is a reskinning or posting as written Dark Sun themed monsters. It doesn’t have all the monsters found in Dungeon World nor does it preclude their inclusion into a game, but I needed a set for many adventures and so here we are. Continue reading Monsters for Dark Sun Dungeon World
Needs must when the devil drives, as the saying goes. It’s not quite apt here but it sure sounds good. There was a need though, and here is the result. If a group finds itself in Guistenal, are captured by dray, are human, and fail to escape, it’s very likely that they will be forced into undergoing dray transformation.
Continue reading Dray Compendium Class
I have a love of lore. A consistent lore enables a world to be a common language among fans and a setting where players have a reasonable understanding of what to expect. So voluminous and rich was the 2e Dark Sun lore, the 4e Dark Sun could not match it. Instead, 4e hinted at people, places, or events covered more extensively in 2e. For example, 4e has a short section on the Kreen Khanates in the Hinterlands but is a far cry from the depth of the 2e Thri-kreen of Athas. The reason for 4e Dark Sun’s limited lore was in part so players and DM’s could explore and create the world. Extensive lore however is often seen as doing that for players.
Continue reading Dark Sun Dungeon World Characters
Dungeon World is a game changer. It brings the focus of the fantasy rpg back to being immersed in the story rather than needing far too many reference books just to move a character. Since that’s what D&D was long ago, I suppose Dungeon World is a game changer-backer. No surprise then that I made the switch and am now using Dungeon World for a Dark Sun campaign. With so much lore available for Dark Sun (preferably from 2e) it was an easy switch, but I made a point to not make any rules that weren’t necessary. Continue reading Dungeon World Defiling